#ifndef RAY_H_
#define RAY_H_

#include "Vertex.h"

struct Ray
{
	Ray(Vec3 o = Vec3(0,0,0), Vec3 d = Vec3(0,0,1))
		: _origin(o), _direction(d)
	{}
	Vec3 _origin;
	Vec3 _direction;
};

#endif
